Back to Exhibit Hall

Telephone Club Story

PC-8801

Telephone Club Story

Telephone Club Story

Publisher
Computer Brain
Developer
Wilduck
Genre
Visual Novel
Released
Dec 10, 1988
Media
FD 5.25" 2HD(4 disks)

Description

Released in 1988 for the PC-8801, *Telephone Club Story* captures a distinctive slice of late-80s Japanese social culture by simulating the burgeoning "tele-club" phenomenon. As an adventure game developed by Wild Duck and published by Computer Brain, the experience tasks players with fielding calls, navigating branching dialogue, and forming connections with various characters. The title is notable for its time-sensitive mechanics and hidden "power word" rewards, which provide access to additional bonus content. Today, it remains a rare digital artifact that illustrates the reliance on telephone-based services to facilitate social encounters before the era of modern connectivity.

Story

Set in the vibrant atmosphere of 1988, *Telephone Club Story* invites players to experience the bygone culture of Japan’s "tele-clubs," establishments where strangers connected through telephone lines. As a patron, you must patiently wait in your private booth and answer incoming calls with speed and precision to engage with a variety of women, ranging from high school students to lonely housewives. By choosing the right conversational responses and building a rapport with your caller, you can secure dates and uncover their unique, personal stories. Through thoughtful interaction and the occasional discovery of hidden "power words," you can unlock special bonus content while navigating the complexities of these fleeting, long-distance relationships.

INFO

Platform
PC-8801
Year
1988
Genre
Visual Novel
Developer
Wilduck
English Title
Telephone Club Story
Released
Dec 10, 1988
Media
FD 5.25" 2HD(4 disks)

Controls

Cursor Keys
Select command
Enter
Confirm command

Screenshots

Telephone Club Story
Telephone Club Story
Telephone Club Story

TIPS

No tips available

CONTACT

About

テレフォンクラブストーリー